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HIP-HOP BATTLES

   HIP-HOP  SOLO  and   CREW  BATTLES  

 

The categories of Hip Hop Battles are Solo and Crews.

Age Divisions see in General Provisions of Street Dance Disciplines.

 

SOLO
 1. Music: Organizer’s music in different Hip Hop styles.
 2. Duration of Performance: 4-6 entries, each 0:30-1:00 min.
  HH BATTLES MUSIC SCHEDULE:
 1. always  NEW STYLE
 2. DIFFERENT STYLES:   
     • Ragga     
     • R&B      
     • House      
     • D.step      
     • Popping
 3. always  OLD SCHOOL
      

 

      SOLO  BATTLES

 

 
 1st Round
8 final
 4 final
 2 final
 Battle 3./4.place
 Battle 1./2. place
 1.
1:00 NEW
0:30-0:40 NEW
 0:30-0:40 NEW
0:30-0:40 NEW  
 0:30-0:40 NEW
0:30-0:40 NEW  
 2.
 0:30-0:40
 0:30-0:40
 0:30-0:40 
 0:30-0:40
0:30-0:40  
0:30-0:40  
 3.
 0:30-0:40
 0:30-0:40 OLD
 0:30-0:40 OLD
0:30-0:40 OLD  
 0:30-0:40
0:30-0:40    
 4.
 1:00 OLD
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3. Tempo: No restrictions, but very different because of the different styles
4. Acrobatic Movements: Permitted as outlined under General Provisions of Street Dance Disciplines, including those typical of Break Dance, but should not control/dominate the performance. 
5. Stage Props: Not permitted (see more under General Provisions of Street Dance Disciplines)
6. The procedure of HipHop Solo Battle competition:
a. FIRST/PRELIMINARY ROUND:
Each group of competitors (heats) begins dancing together in the preliminary round with a one-minute performance in “New Style”. Then they dance 2 times 30-40 seconds in some other Style: Ragga or R&B or House or D. Step or Popping or others, but not more than 6 dancers on the floor. The final performance is “Old School”, again one minute. The Best 16 competitors will be qualified and continue with battles (knock out system).
b. QUALIFICATION:
If there are 18 dancers or more in the 1st  round, Adjudicators should qualify the best 16.  In the first round, the Adjudicators evaluate each dancer with the points from 1 to 10.
Criteria for the points are:
1- bad- none of the elements are performed incorrect way, out of music
2- bad- one or two elements are performed correct but out of music
3- not bad- dancer is performing weak, the choreography is poor
4- not bad- dancer is performing various elements or style
5- satisfactory- dancer is performing various elements or style, but there is no fluidity or is repeating the same element two or more time
6- good- dancer is performing various elements and style, there is not enough power or image is poor
7- very good- dancer is performing the elements and style correctly, but with the small mistakes
8- very good- dancer is performing the elements and style correctly, but losing the power
9- excellent- dancer is using different styles and performing various elements on a very high level
10- outstanding- dancer is using different styles, performing various elements and bringing a personal note in performance
Following the given points Adjudicators will give A, B, C, D letters and additionally X’s, for those that they want into the next round.
The Scrutineers count each given letter with the points.
The points are given in the following manner: A- 4 points, B- 3 points, C- 2 points, D- 1 point. The cross is counted as 0.5 points.
The dancers are sorted out for the next round (spider) by the total amount of points that come from the given letters and crosses.
In case of tie the Scrutineer will use the following rule for the start numbers in tie: first, the number of letters will be counted (C and D for one start number is better than B) and if the tie cannot be broken the given points from all Adjudicators (1-10) will be used in order to select the dancers for the next round.
If it is not possible to select the start numbers for the next round after procedure explained in 1 and 2, then the actual re- dance will be organized by giving the points from 1-10 and letters that are needed for the next round. 
 

c. BATTLES: In the 8 battles that follow, the dancers from A class will battle with dancers from D class, and dancers from B class will battle with dancers from C class (1st in a ranking from group A with last from group D, etc.).
Neither dancers, nor Adjudicators will be informed who belongs to which class, only Scrutineer and Supervisor (Chairperson of Adjudicators) will be informed. List of battles will be published. After 8 battles, those who are winners will battle in the next 4 battles, and afterward in the last two for 4th and 3rd  as well as for 2nd  and 1st  place.
All Adjudicators´ decisions must be also in written form (made by Scrutineer and the Chairperson of Adjudicators.) 
If there is no clear majority in the breakdance battles (crossed arms), one more round (one entrance of each) will be done.
After the additional round (entrance), Adjudicators have to clearly decide about their choice, showing the hand to the dancer they would like to see as a winner.
Adjudicators have to use the given Adjudicators sheet who they would like to see in the next round. The Adjudicators then show the hand to a dancer following the judging sheet.
The Chairperson and Scrutineer control the showing of hands.   

 

    

Ranking after the 1st  round:
1A   5B    9C     13D
2A   6B   10C   14D
3A   7B   11C   15D
4A   8B   12C   16D 

      BATTLE  SPIDER:

If there are 10 to 17 competitors in the 1st round, adjudicators will qualify only 8 dancers, 2 of class A (4 points), 2 of class B (3 points), 2 of class C (2 points), and 2 of class D (1 point). Then in next round, there are only 4 battles (A1/D8; B3/C6; A2/D7; B4/C5). The winners of these four battles will go on to two battles and finally will be one battle for 1st place and one battle for 3rd place. If there are less than 10 competitors in the 1st round, adjudicators will qualify only 4 dancers, one of each class and then there are only 2 battles (A1/D4 and B2/C3); followed by battles of the winners of previous 2 battles (one battle for 1st place and one battle for 3rd place).

   

 

TEAM
HH BATTLES MUSIC SCHEDULE:
1. always NEW STYLE
2. DIFFERENT STYLES:    
• Ragga   
• R&B     
• House  
• D.step    
• Popping
3. always OLD SCHOOL

 

 TEAM  BATTLES
 
 1st ROUND
 1/2 final
 Battle 3/4. place     1/2. place
1.
0:30 - 0:40  NEW
0:30 - 0:40  NEW
0:30 - 0:40  NEW
2.
0:30 - 0:40  
0:30 - 0:40  
0:30 - 0:40  
3.
0:30 - 0:40  
0:30 - 0:40  
0:30 - 0:40  
4.
0:30 - 0:40  
0:30 - 0:40  
0:30 - 0:40  
5.
0:30 - 0:40  OLD  
 0:30 - 0:40  OLD  
0:30 - 0:40  
6.
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0:30 - 0:40  
7.
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 0:30 - 0:40  OLD  

   

 3. Duration of Performance: 
150-180 seconds (2:30 – 3:00 minutes) in the first round (Show). The “Semifinal-Battle”(3. and 4. place) will have up to 5 entries (different styles).
The “Final-Battle” up to 7 entries (different styles).
4. Tempo: No restrictions. 
5. If one team disturbs another team’s performance or endangers another team’s safety, a loss of evaluation points will result.  
6. Based on the first-round results, the Chairman of Judges will determine the order of “battles” between 1st- 2nd  ranked teams and the 3rd- 4th ranked teams.
7. All other rules are as outlined under SOLO.
8. The procedure of HipHop Battle Team competition:
 The first round is a show of teams who will dance to their own music. The Adjudicators will evaluate and select the four best teams. The Adjudicators give the best team 4 points (A), the next best team 3 points(B), the next best team 2 points(C) and the next best team 1 point(D). Only the 4 best teams will battle to the Organizer’s music (3rd. against 4th and 1st against 2nd). If there are more than 8 teams in the 1st=preliminary round, a Supervisor together with a Chairman of Judges may decide to ask for additional crosses for team/teams on the next position after 4 best teams (cross means placement). If the time frame allows, Organizer Chairman and Supervisor can decide, to use the big spider (as Solos), so there go 8 or 16 teams into the battles.